LOCATIONS

LOADS OF LOCATIONS

Between the Mountains and the Sea, and into the Depths of the Earth

FIND YOUR PLACE

With over one hundred locations, it’s easy to find inspiration for your next side quest or even a full adventure. Whether it’s a medieval city or a cave, there is something that will suit. Even better, most locations are paired with an NPC/creature to form a complete setting.

DROP IT IN

In the middle of a session and you need a bakery or a bandit’s hideout?  The quickread summary lets you breathe life into your roleplay while maintaining the flow of the game.



FEATURES

  • Quickread summary
  • Link to NPC/Creature
  • Link to hook/quest
  • Background
  • Description
  • Ambience
  • List of services
  • Many have a map

IN-DEPTH AND
INTERCONNECTED

Locations are woven into the fabric of the region.  Perhaps an idyllic farm was once the scene of a mighty battle…the farmer still digs up bones. Some locations are beset by strife while others are the perfect spot to rest for the night.

LOCATION: TREAD OF THE COLOSSUS

When History Manifests as a Humongous Stone Foot

BASIC INFO

Type: Stone Statue
Location: Forest/Field
Age: Uncertain

DESCRIPTION

Humongous
Weathered stone
Webbed toes with claws

AMBIENCE

Mind boggling
Mysterious

DILEMMA

Baron Kashmeer believes that the statue is a real foot that was petrified (ssh! No one knows). Could the adventurers discretely deliver the foot to the Baron’s castle so that he can restore the stone to flesh. How much does the foot weigh? About two tonnes. The Baron is confident the resourceful adventurers will find a way. Yes, people will eventually notice the statue is missing, but by then he should have discovered its secrets. Won’t that be exciting!

DESCRIPTION

We glimpse history through the remnants left behind, hints of what was and what could have been. One curious memento is a ginormous stone foot, broken off at the ankle, lodged on the fringes of a gnarly old forest. While the forest is hundreds of years old, the stone appendage is much older, from a time when the surroundings were fields of grass for miles.

The webbing between the toes and the clawed nails suggests an aquatic theme, and the consensus among the Sages is that the foot is from a colossal statue of Deopnes, God of the Deep.

If this is true, then why is the statue a mile east of the seashore? And why is the foot facing away from the ocean and toward the mountains?

The statue is a popular diversion for those travelling along the Rambler’s Route. Who could resist witnessing such an oversized anomaly with their own eyes? For this reason, the forest is kept in check on its western flank, to ensure the statue is accessible.

BACKGROUND

Want to know the truth behind the statue? The details will be revealed in the setting guide.

LOCATION: GUSTY GUL TAVERN

Your Haven in the Wilds

BASIC INFO

Type: Tavern
Location: Coast/Wilds
Age: Uncertain

DESCRIPTION

Pretty
Whimsical
Solid
Wood and stone

FEATURES

Ocean dock
Informal market
Mysterious lighthouse
Campsite for tents and caravans
Chicken coop and vegie garden
Attic and basement

DILEMMA

The dilemma will be featured in the setting guide.

Gusty Gul Tavern

SERVICES

Rooms and Beds
Food and Drink
Supplies
Bathhouse
Stable

AMBIENCE

Cosy
Safe
Busy
Fun
Isolated

MAP

A map of the tavern’s floors and surroundings is featured in the guide

DESCRIPTION

The tavern has a pleasing aesthetic despite its bulky dimensions. Some say the whimsical curves of the tavern remind them of elvish architecture, but there has yet to be an elf who agrees with them. What the elves do say is that the oak beams are made from a Living Tree on the far side of the continent, which is perplexing as the tree is never trimmed. And the dwarves mutter over the origins of the grey stone used for the walls.

There is an ambience of contentment to the tavern. Bellies are filled, fun is had, bodies are cleaned, sleep is deep. Even the sailors are well behaved, ’cause they know what’s good for them, and what’s good for them is the Gusty Gul Tavern.

The interior is split into four levels:

  • The basement
  • The entrance bar, kitchen and common area
  • The guest sleeping quarters
  • The tavernkeeper’s quarters and the attic

BACKGROUND

No one knows when the tavern was built, but what matters is that the Gusty Gul Tavern still stands to this day. Myths say the building was old when the first fishers were settling into the harbour hundreds of years ago. Around this time, a wild-game hunter came upon the building when following the rutted remnants of an old paved road. The building was overgrown and neglected, but otherwise solid, and he settled in.

A few generations later the building was sold to a family who established a tavern and built a new dock. There have been several owners since then, but no matter who is the caretaker, the tavern is a sanctuary for travellers by road and sea.

As for the lighthouse – the strange glass ball encased in a glossy stone pillar – it’s thought to be older than the tavern. Every night the beam roams over the ocean, a faithful beacon to ships on route for the dock.

WHAT WILL GUESTS EXPERIENCE?

The cries of the guls, fish drying on racks in the sun, the invigorating breeze. The pungent scent of lye soap, the washing away of caked dust. The aroma of savoury stew, a bard singing a bawdy song, sailors carousing in the common room. Bone dice clacking across the table. Tales told by an old poacher quaffing mead by the fire. One last ale before bed.

What’s for sale at the informal markets?
What’s flying overhead?
Who built the lighthouse?
Who’s the traveller staying in this tent?
Who has disembarked? What cargo has been unloaded?
Fishing for dinner for the guests. What will they catch?

MORE SNEAK PEAKS
COMING SOON!